![]() If you're playing Flicker Strike, you probably already blow up that kind of pack faster than you even notice it's there - that's what Flicker Strike is good at. ![]() In practice, the ability for Strike skills to hit multiple enemies only really comes into play when fighting closely-spaced packs of small enemies. However, that video somewhat oversells how good attack range is for Strike skills - you have to stack a truly huge amount of the stat in order to get results like you see there. You can read about how this works in the 3.7 development manifesto, or see a direct demonstration of the effects of weapon range on Strike skills in this promo video from the pre-3.7 hype period. The size of this cone depends, in part, on your weapon range. Instead, they hit a small-ish cone, whose exact location and dimensions are based on the skill's attack animation. Strike skills, unlike their pre-3.7 behavior, are not truly single-target anymore. Flicker Strike, like most "single-target"/namelock melee attacks, is a Strike skill, a new category of skill that was added to the game in the 3.7 patch alongside Legion league. ![]()
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